Rippers - Yellow King Lodge
- Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8
- Skills: Fighting d8, Guts d8, Investigation d6, Knowledge (Real Estate) d6, Knowledge (Vampires) d6, Knowledge (Werewolves) d6, Shooting d10. Harker has Trademark weapon.
- Status: 6; Charisma: + 0; Pace: 6; Parry: 7; Reason: –3; Toughness: 7
- Hindrances: None
- Edges: Block, Trademark Weapon (Impaler)
- Gear: Leather Armor (+ 1), Impaler (1d10 + 2), 10 silver spears, 10 wooden spears, silver dagger (Str + 1), wooden stake (Str + 1)
Fiend’s Blood: (d8, 1 dose)
Retinal Graft: sees in dark; Supernatural Weakness: silver
After helping Van Helsing defeat Count Dracula, Jonathan Harker trained with the witch hunter Serious Chapel and returned to Eastern Europe to finish off Dracula once and for all. The Count has proven elusive, however, and the Harkers now find themselves battling werewolves more often than vampires.